Load your game. Go to Challenge 15 and choose whatever car you want. My favorite is Sol-Aire CX4. When you come out of the tube, turn right and keep going til you see the signs. Destroy all of.
Maximum Justice pits players in control of some of the fastest Hot Wheels cars around. The game features massive environments, quite a few game modes, some multiplayer action, an assortment of gadgets, and more. In the main single player story, players assume the role of Max Justice as he attempts to find out who's trying to steal the formula for Velocity X, a new fuel type created by Max's father. Gameplay The game has a number of single and multiplayer modes to select from.
Single player modes include Adventure, Challenge, Drag Race, Battle, and Joyride. Joyride lets you pick an unlocked level and drive around to your heart's content with no time limit. There are hidden items in the Joyride mode that you can find to unlock cars, and it's useful to get used to some of the areas. Battle mode lets you fight deathmatch-style with up to three other cars.
Drag Race is a short race on one of the tracks. You can set up how many cars you want to race, how many wins you'll need, and whether you can use gadgets or not. Both the Drag Race and Battle modes allow you to play with two players.
The bulk of the single player game is in the Adventure and Challenge modes. Adventure follows Max Justice and his family through their attempt to recover the Velocity X formula and find out who's behind the thievery. Each level has a set of goals that must be completed, with the story unfolding between each mission.
Most levels first require something along the lines of getting to a checkpoint, getting to a second checkpoint, and destroying a few cars somewhere along the line. There are also a handful of races scattered throughout, and a few other types of goals to break up the pace, like protecting another car from destruction, or collecting a set of items. The Challenge mode sets you up with a series of goals that you must accomplish, and you're able to win a few new cars and tracks along the way. Some challenges are simply to beat a certain stunt score, make it to a checkpoint, or collect a bunch of items before times runs out.
They'll throw in a few tweaks to the norm from time to time, like you might be penalized for hitting orange barrels, or you might need to continue to collect stopwatches as you race or your time will run out. Controlling the cars can be cause for a great deal of frustration. They use the common gas, brake and handbrake setup for the basic controls, but getting most of the cars to turn in a decent manner is futile. Without braking, the cars will turn a little more sluggishly than in most games, but the problem is trying to use the handbrake to power slide. It's nearly impossible to cause the cars to slide around turns, and using the handbrake actually barely helps improve the turning radius at all without completely slamming on it and losing most of your speed. The game becomes overly frustrating when needing to make tight turns, as you'll either need to slow down a whole lot in order to take it, or ricochet off the outer wall.
The cars will also try and correct the turn when you attempt to slide, so at the end of a large brake your car will often turn back a little to counteract the slide, and you won't end up going the direction that you would have liked. As much of an arcade racer as this game is trying to be, the cars just don't handle like it. The control issues extend to causing the missions to become quite boring, if not frustrating at times. Since it's impossible to maneuver the cars in any sort of manner resembling fun, the missions come down to just another goal where you must fight against your car's handling to finish the goal. Even the missions where you must take out a few other cars become tedious, since the control scheme restricts how you're forced to fight.
Even as nice as the game tries to dress them up, most every goal is either getting to a certain point on time, collecting items, or destroying other cars. This basic formula is fine if it's actually fun to drive, but here, they're just more things that force you to fight against your car's handling. Being as this is a Hot Wheels game, it wouldn't be complete without its share of flips, rolls, loops, and ramps.
The levels are scattered with these tools of recklessness, so the game actually stays fairly close to the Hot Wheels style. Cars can also perform stunts while airborne by rotating and flipping, which will score you points as well as boost. The left analog stick will cause the car to rotate, while L1 and R1 will make the car roll. The problem with the stunts is that after flipping and rolling once or twice, you'll have seen just about all there is to see as far as stunts go. Being as they're cars, they can't really do much else besides roll and flip, but the stunts provide such little variety that it's really only exciting once, if even that.
Aside from ramps and loops, there are also half-pipes and other vertical areas that you must maneuver during races and some of the challenges. Vertical racing doesn't help the control problems at all, and it introduces some camera issues as well. The turning radius is pretty abysmal while on the ground, but trying to turn while driving up a wall is possible cause for insanity. The cars handle like a rock while vertical, but some of the challenges require you to collect items on a wall while also trying to make a U-turn quickly to conserve time.
The camera also has some serious issues while driving vertically. The camera shifts to such an angle that it's hard to see what's coming up in front of you, so you'll often find yourself missing a needed item by inches, or running into the side of the exit. Needless to say, if you have anger management issues, make sure no family members or animals are around while playing this game, especially while using a wireless controller.